School Logo

Holbrook Primary School

Where learning is fun!

Get in touch

Week 5 - 18.5.20

Year 2 - Summer Week 5 - 18.5.2 

Passports Please!

ENGLISH

Phonics and Spellings

Start each phonics session by playing some games and reviewing all the graphemes (letter spellings), making all the possible phonemes (sounds).

Username : march20                           Password : home

 

https://www.phonicsplay.co.uk/member-only/Phase5Menu.htm

Spelling Focus: Words ending in 'el'

Session 1

 

Firstly, try and come up with as many words as you can ending in the 'l' sound. Here are some to get you started...

tall        camel        carnival        basil        apple

Once you have 20 words, see if you can sort them by the spelling to make the 'l' sound

ll el al il le
tall camel carnival basil apple

 

Session 2

 

Today, play a game to focus on words with the spelling 'le' or 'el' at the end.

 

1- Stand in the middle of a room.

2- Someone will pick a following word to read to you

3- Run to the left if it ends in 'le' and run to the right if it ends in 'el'

4- Challenge would be to see if you can spell the word, or repeat the spelling after someone else.

5- Go back to the middle and wait for a new word.

 

Session 3

Sort the above words into words ending in -le and words ending in -el

Ending in le Ending in el
   

 

Then use the 'el' words to come up with silly sentences:

One rainy morning, an inquisitive squirrel dug a large, deep tunnel and found a tiny parcel covered in strawberry smelling tinsel.

 

Session 4

Go through the following beginning and words and add either 'le' or 'el to them to complete the spellings...

+ le or + el

cam                                        midd

bott                                        padd

tunn                                        app

squirr                                        ang

 

Click this link for a quick spelling quiz:

https://www.educationquizzes.com/ks1/english-spelling/year-2-ending-with-el/

 

Session 5

Make and play a game using words ending in -el. 

You could make...

- a word search 

- bingo

- pairs (draw a picture or write the definition to match

- a crossword, with clues to fill in the missing words.

READING

 Continue to share a range of texts and taking it in turns to read or be read to.

1. Use Oxford Owl - username : holbrooky2          Password: booksy2

https://www.oxfordowl.co.uk/for-home/find-a-book/library-page/

 

2. Use epic - log in using the pupil code -  gyq1829

https://www.getepic.com/

This week have a read of Kipper and the Trolls , Ice Crystal Robbery and Paris Adventure on the Oxford Tree website to give you some ideas for your own writing activity.  

WRITING

This week we would like you to plan and write a short adventure story all about a journey to a tropical island!

Session 1

Imagine you wake up one morning and the magic key is on your bedroom floor. You excitedly pick it up. All of a sudden it starts to glow! You appear in a new place, you have never been before... what does this new place look like? 

Your first task is to design the island you get taken to. What does it look like? What is there? What are the names for the different places on your island? Draw and label a map of your island - thinking carefully about who or what lives there and what the landscape is like. Is it sandy, grassy? Is it mainly natural and human free or is it built up, with buildings and roads? What animals live there? What plants grow? 

Session 2

Now you have designed the island, you need to decide on which characters start in the story. Do you arrive at the island by yourself? Do any friends or family appear next to you when you magically turn up on the island?

 

Today, think about and plan the start of your story:

- Which characters are there?

- Where do you start on the island? 

- How are you feeling?

- What do you see when you first get there? 

 

Draw a story mountain and record your ideas to the above questions in the first part - the opening. 

 

Next work on the build up and the dilemma. What happens next? Where do you go? What problem to you come across? Perhaps someone is in danger or maybe you get in dangerous situation. Maybe someone has lost something and needs help or a disaster has occurred on the island - there was an earthquake and now the bridge is broken or the special gem providing the island's power has been stolen! 

 

Plan the build and the problem - then take a pause and come back to the rest tomorrow...

Session 3

Read your ideas on your story mountain from yesterday. What problem do you come across?

 

Today you need to plan how you are going to fix that problem and what will happen when everything is sorted out? Will you be able to celebrate first and then will the key glow and take you back home? When you get home, will you have anything in your hands or pockets you brought back with you from the island?

 

Complete your ideas for the resolution and ending today. Remember to add little illustrations if this helps your planning! 

Session 4 and 5

For the next 2 days, see if you can turn your plans into an exciting adventure story. 

 

Below are some ideas to help with vocabulary to make your sentences more exciting...

 

 

Remember to read and check your story when you are finished.

 

Check your punctuation too.

 

Also, can you add any adjectives or adverbs in to make your story more exciting? 

 

Advil Adverb           Veronica Verb         Naomi Noun          Adam Adjective   

MATHS

Continue to practice your times tables. It is great to hear many of you are becoming pros at your 2s, 5s, 10s and more!!

Also, explore these websites to play other maths games to help with your mental maths working out.

Main Maths Focus - Position and Direction

Start each session with a page from the following problem solving powerpoint. There is a page per day and the questions cover a range of maths concepts and ideas. A great way to get the brain working! 

Session 1

Start this week's work by reminding yourself of all the directional and positional vocabulary. Before you do anything else, can you make a list of all the words you used last week?

 

Then flick through the following powerpoint to remind yourself...

Then today work on using your directional vocabulary to either instruct each other around the following maps or to write instructions for someone to follow to get to places around the map. Use a little figure, like a lego person, to test out your directions! 

 

Here are some directions for the first map. Where do you end up? 

1- Start in front of Dan's house, facing east. 

2- Walk east down Gynn Terrace, until you come across the first road to your left.

3- Make a right angle left turn and walk along Bishops Lane until you get to cross roads.

4- Next make a right angle turn clockwise.

5- Walk along Sidney lane, past Lark Avenue.

6- Stop when you come to a building. Make a right angle turn anti-clockwise and go into the building. 

Where are you?

 

 

Session 2

Oh no, this messy pirate leaves his stuff everywhere! Can you help him find it? 

 

There are some easy and some hard instructions to follow... see how you get on. The answers are at the bottom! 

Click on the images to zoom in.

The map, the instructions and the answers can all be viewed here...

Session 3

Today's focus is reasoning. Below are 4 different images and ideas all about direction - read through them and see what you think. Do you agree with what is being said? Do you disagree? How could you find out if they are right or wrong? 

Number 1

 

Number 2

 

Number 3

 

Number 4

Session 4

Today learn all about reading and using co-ordinates. Go through the island powerpoint and answer the questions. If you have completed the geography task below, you could make up your own questions to find secret treasures! 

Session 5

Your challenge this week is to draw the island you get transported to by the magic key but use a co-ordinate grid, like the one below.

 

Maybe you could draw 2 identical co-ordinate grid maps and make up your own battleship themed game. You could place 5 pieces of treasure on the grids and see who can find them first! 

Topic

Art

This week we would like you to think about the island you get taken to when the magic key glows! 

Can you create a scene from the island using bits of old material, fabric and scraps found around your house? Maybe cut up newspaper pieces, magazine extracts, old clothing, natural items found outside - anything you can get your hands on! If you don't have glue handy, lay the collage picture and then photograph it! 

 

Here are some ideas...

Science

This week we would like you to enjoy exploring areas near your home! 

 

Activity 1 - Thinking and Exploring Walk

 Encourage the children to:

• Plan: Think about what equipment is needed - for example sunhats, an identification chart, a doodle book, pencils, magnifiers, bags and envelopes to collect plants.

• Discover: How many different types of habitat there are in the area? (shady, sunny, damp, dry?) 

• Observe: Look closely at each area. What is it like for a plant to live here?

• Record: Draw or write words to describe the areas seen on the walk.

• Collect: Take photos of the different habitats. Make a list of the words to describe the habitats and how they differ. Note which plants grow in each place. Collect whole plants and look out for anything interesting. Please make sure to get the owner’s permission to collect.

Click here to research different habitats...

Activity 2 - Spot the Plants

Encourage the children to:

• Observe: Look closely at the range of different plants collected in Activity 1. Use photos from The Great Plant Hunt Identikit (below) or from the website at www.greatplanthunt.org if no plants have been collected, though these will not show the range of smells and textures of the real thing.

 

• Examine: Take at least three plants preferably with roots and flowers attached – any weed will do! Look at roots, stems, leaves and flowers in turn. How different are they? Discover the different colours, lengths, textures, shapes, smells. Does the shape of leaves and the structure of flowers and stems differ in plants from different places? Ask the children if they can think of reasons for these differences.

 

Activity 3 -  Record your findings

 

• Record: Draw two of the plants and label them to point out their differences. Click on the BBC link if you need reminding of the different plant parts.

 

• Create: Make a picture or models of the plants with the named parts and the differences.

Here are some great plant themed games you can play...
Top